Force solutions that contradict conventional wisdom:
```text
"Create a sales page that discourages buying"
"Design a speed reading course that slows people down"
"Build a social network that limits connections"
```text
Pattern 2: The Resource Flip
Extreme limitations on expected resources:
```text
"Market a luxury product to people with no money"
"Create a visual brand for radio only"
"Design a gourmet meal from gas station ingredients"
```text
Pattern 3: The Time Warp
Constraints from different eras:
```text
"Solve modern remote work using 1950s technology"
"Market Instagram using 1800s methods"
"Explain cryptocurrency through cave paintings"
```text
Pattern 4: The Sensory Limitation
Remove expected channels:
```text
"Teach cooking without taste or smell"
"Create music for the deaf"
"Design art for the blind"
```text
Pattern 5: The Audience Flip
Design for unexpected users:
```text
"Create LinkedIn for toddlers"
"Design Tinder for pets"
"Build TikTok for grandparents"
```text